Nathan Rosquist
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Projection
Games
3D Modelling
Unity
TouchDesigner
Installation
Mech Flower (3D model and animation)
Yawning Angel (procedural sculpture)
Deers (Unity scene & shader design)
explosion (procedural sculpture)
Wormhole (procedural sculpture)
100 Year Math (procedural sculpture)
Altar Table (3D hard-surface modeling)
Betta (character design and video game concept)
20mission's Péak (TouchDesigner, live performance)